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Progress Sneak Peek - May 3


Hello everyone and welcome to a new sneak peek of Lucky Paradox!

This week I will try to keep the progress report spoiler free, as much as possible, as some details have been added to the story.

I have put all my efforts during this week to complete the writing, there has been quite a bit of progress with Layla, as the beginning of her story has been restructured with over 600 new lines of dialogue, I think with the new beginning as a better emotional connection with the player.

Sasha and Mary have received a few changes here and there. Nothing too serious and possibly unnoticed. The biggest change has been in Mary, as the first two events of the roleplaying games will now be part of her main story, this way, the roleplaying games will be a content more focused on moments of interaction between the girls and comedy, with a bunch of references.

By now, only the last additions and changes in Yui's story are left to be finished and it could be said that both the structure and the writing would be completed. Almost 50,000 words have been rewritten out of a total of 188,000 that make up the game up to version 0.6, curiously and despite the restructuring of content, the game now exceeds 200,000 words xD

From now on it will be easier to raise the character's attributes, since it will be possible to practice with the girls much faster and to this will be added a new library system that allows to obtain attributes in a passive way, although it is still an idea that is in its infancy. From now on attributes will have a cap of 999 for each one, except for appeal.

There are also two new soundtracks in development, one for the sandbox mode (to give more variety to the ambient music of the game) and a new soundtrack for the main menu, along with some animations to give more joy to the first screen we see when playing the game

I've also been working on some minor visual improvements, like new text boxes that alert the player about new content available, improvements in the transition from night to day (With a little nod to Zelda Majoras Mask xD) and I've been working on some prototypes of what will be the visual representation when earning love or depravity points with girls.

I might make another post this week explaining in detail the new "Love Path" and "Depravity Path", which will be included in version 0.7, but for now I'm totally focused on finishing the remake as soon as possible.

Timmy: But Mr. Stawi... When will I be able to play the LP remake?

Stawer: Probably this month, little Timmy, as soon as possible.

Timmy: And how many parts will the update be divided into? Previously there were four versions, but you haven't said anything about the remake.

Stawer: It will be only a final version, since the previous one was only an Alpha showing the interface.

Timmy: And how much remains to be done to finish the update?

Stawer: The programming and a lot of renders.

If I must be honest, working on this update has presented a huge mental drain, as it's hard to give a specific date. As I go through the content, I want to improve a lot of aspects and that is consuming more and more time. For now I think the best thing to do is to concentrate on finishing what has been planned so far and deliver an update as soon as possible. Other details can be polished in future updates... I would love to add new content to LP, but first I have to finish the remake and it's a bit frustrating...

And that's all for this week <3

Thanks a lot as always to everyone who has given their support to Lucky Paradox and I hope you're as excited as I am, to see all that's coming in the future.

I'm signing off with a picture of the little lord of evil who supports me during every work night <3

That could be Argleton beach, but who knows.

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Comments

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Had to wipe my laptop recently, meaning I lost my game and save, but oh well, means I get to play it again! 

Its my new fav game <3

take your time man and nice game btw i like it